![]() ![]() How you complete these heists is very much up to you. There’s some variety in the later stages, but much of the early ones are very similar. It’s a solid, almost puzzle-like angle to the game that has you strategically using limited resources to complete a number of objectives. ![]() Setting up can take some time, so it’s a good thing that Teardown has a quick save function that allows you to reload without losing all that progress. However, it does enable creative thinking of how to get from objective to objective in the least amount of time possible. Alarms can’t be defused, so there’s no way around them. The problem is there’s really not much here in terms of variety or strategies you can use. These missions make up the bulk of the game, with several missions per each of Teardown‘s nine base maps.
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